
You can here the cadence in the men's voices in the final bars.

My own personal favorite from Oblivion.And these sounds, once married into the ultimate human instrument known as the symphonic orchestra, tell an epic tale. There's just something that comes from nature itself when Celtic melodies and progressions are presented. Celtic dance music has always fascinated me, and it is an inspiration I incorporated into this melee composition.Soule has shared some background on his composition for a couple of tracks: Fall of the Hammer: Soule sustained only minor injuries, but commented that his feeling during the crash-"that life is indeed precious"-remained with him throughout the rest of the composition. I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds". He said, "I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic. In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. Jeremy Soule stated that while composing the music he did not imagine any specific characters or events rather, he wanted it "to comment on the human condition and the beauty of life". The score was also nominated for a British Academy of Film and Television Award, losing out to Tomb Raider: Legend, and for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Sciences, which it lost to LocoRoco. It won the MTV Music Award for Best Video Game Score and the Official Xbox Magazine's Soundtrack of the Year. Battle: All of these tracks are randomly played one after another while the player is under attack.ĭevelopment and reception Awards.Dungeon: All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).Public: All of these tracks are randomly played one after another while the player is in a city, inn, house, or chapel.Explore: All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).Special: These tracks are played at special times during the game.The game divides the tracks into five categories: The tracks "Success" and "Death" are not included and are played when the player levels up and dies, respectively. While not quite on par with Soule's other works like Prey and Dungeon Siege II, it is certainly worth checking out for fans of the game and Jeremy Soule's fantasy scores.There are 28 tracks in total but only 26 are included in the soundtrack. Nonetheless, Oblivion is a relatively solid score that builds a soundscape for an epic fantasy genre well. There are a few moments that sound a tad familiar the theme in "Reign of the Septims" has a bit of a Pirates of the Caribbean edge to it, and "Auriel's Ascension" sounds a lot like James Newton Howard's theme from Unbreakable. The latter is more synthetic sounding than the other cues and includes a wordless choir. The album ends with "Dusk at the Market" and "Peace of Akatosh", two quieter cues, which end the album on a slow note. "Sunrise of Flutes" is similar but dominated by flutes.

"Wings of Kynareth" is a restrained string quartet with an intricate layered sound, which is later joined by woodwinds. It is also hinted at a number of times in other sounds, as in "Through the Valleys" and "Bloody Blades", the latter of which contains some very high quality-sounding brass.Īside from the powerful brass theme, Oblivion also contains some quieter music.

The main theme makes its next large-scale appearance in "March of the Marauders". This secondary theme shows up again in a more complex form in "Watchman's Ease". Beginning with the low strings, the trombones come in with a brassy statement of the action theme, which is followed by a light string version of a secondary theme. Two main themes are introduced in the opening track, "Reign of the Septims". Building upon the brass-dominated sound of his work for Elder Scrolls III: Morrowind in 2002, Soule continues the soundscape he often applies to these epic fantasy games, such as Dungeon Siege II and Guild Wars. Winner of the Best Video Game Score award at the 2006 MTV VMA's, Oblivion continues Soule's use of his highly developed sample music library to create a fully orchestral sound for his music see review for Dungeon Siege II). Jeremy Soule's significant game score credits have a concentration in the fantasy genre, and Elder Scrolls IV: Oblivion is the latest.
